Level Design
First as a simple Level builder and then as a Level designer, I tackled many aspects of the maps, from the basic building of maps to the global design of future and new ones.
The scene taking place in a post-apocalyptic setting without much human, I was particularily focused on narrative-driven level design and storytelling environment.
- Post-blocking building under the direction of the Narrative Designer.
- Level Lighting, global and local atmosphere.
- Visual upgrade and items repartition revision on old maps.
- Layout design and blocking.
- Enemy and hords pathing and balancing.
- Documentation for graphic designers with the narrative and level design intentions.