As we were a small team, I handled several different tasks. Due to my previous experiences in game dev. projects, I organized the project and assigned tasks, especially with the other developers, and centralized everyone's work.
Developer Unity
- Game feature and mechanics : tiling system, animation tree, character abilities (wall-jumping, sliding…), music switching and according effects.
- Event scripting.
- Platformer mechanics adjustements.
- Sound & music setting tool development for Sound designers.
Graphic designer
- Background and assets realization (Photoshop & Illustrator).
- Character animation.
Level Designer
- Working on the different mechanics introduction to the player through the level design.
- Working on the overall pace of the level.